Quest: Pacific Northwest Adventure - Complete!
Take forever over here... I guess if I miss a month or two it's ok. I want to post some substance rather than act like some genius game designer who feels the need to give a self validating blah-blah all the time. But I am long over due for a check in so lets do this. Ok... As far as developing a mobile/iOS game by myself, I knew it would not be easy... I am not talking about developing some arcade clone 'me too', 'lets try to get in on some App money', hackity hack ... I am talking about developing a game that ' I would want to play '. Let's be honest. Most people do not get to do that, especially people in the game business on a corporate level. I have seen a lot of people I know all the sudden become enthusiast of some kind of sport, or subject matter that, well... was of no interest to them before they got that 'licensed game' to work on or before they had to get stuck on sequel number 7. And I am guilty of that mys...