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Showing posts with the label iOS

Quasi-Fame Status re-Unlocked! .0001%

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At Inversion Coffee today, one of the Baristas (who's band I have adoringly seen a few times) made a remark to me about programming... and then said, "That's what you do right?" "Well yea, I do.", I replied. "Yea, you make Apps right?" :) Apparently my facebooking/tweeting/blogging or other social media addictions have earned me .00001% of quasi-fame status here in Houston!    Hey!  I will take it!  Of course I was talking to a guy whose band has been featured in Pitchfork.com, NPR and has recently done tours all over the United States!  So it felt more like a scenario of a much more quasi-famous guy re-inducting what used to be a quasi-famous guy back into the fold. Something Fierce Play this while you read!  Get pumped! Luckily it has been a very rainy morning so their power had been out.  It was quite slow, I realized what is usually a very busy coffee shop became a good opportunity to show a quick demo of my game. So ...

Lava Level LIVES!

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Things are erupting at Lava Level Time to announce the official site! www.lavalevel.com !  Company Website! clean, simple and to the point.  As more content comes in (Apps actually ready for purchase) I plan to make the website more fancy.  But not too fancy.  I look at this as more of an online business card. However I will link the facebook fanpage into it as well. Go LIKE it...   That gem of a link is here...  Nothing fancy.  No big roll out.  I've already rolled myself out big enough (haha), and this is more or less a business card of that work.  A lot of the promotional fluff I plan to build while I nervously await Apple approval for my app.  That takes a week or two. On a much more exciting note, last month I registered the name of my game as a .com and parked .net !    I am so stoked for that, and that page will host most of the information about my App I am creating.  including Links to the various s...

makeFUN = new MakeFun();

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Things have been super busy.  Doing my tutorials for the iPhone.  Enjoying it very much, it has taken it's toll on my Flash/ActionScript 3 development.  But I have managed to find time to update my  portfolio site !!! I think I have found that people don't mind visiting my portfolio website when I offer them more activities than when they first visited.  Most of them probably do not constantly look at my prior titles or artwork, however that is a guestimate since I do not have analytics on that.   Holidays are a perfect opportunity for this!  Everyone loves getting a holiday greeting. Lately I have been thinking about creating a public variable to tie the whole sites' activities together.  Basically the player could change that variable in the activities and that variable will be shared throught the game.  I am thinking since I developed such a complex animation system for my character, users could purchase new outfits for him. ...

Hello World of iOS dev

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Had to put my Hello World up!  Turns out my MacMini comes with OSX Lion which is great because the new version of XCODE (4 vs 3.2) needs that to run.  It is slightly different than the previous version.  Actually a lot different all of these screen shots in my book look totally different than the new redesign of 4.  But everyone says on the forum if you can get passed chapter 2 then you're in. I guess I am in!  Interactivity starts bright and early tomorrow morning!